Also in the Material/Map Browser, drag the material from another group (for example, Scene Materials) to the entry for the library file. After you choose a library, that library appears in the Material/Map Browser. It's only used in the shading of Metaballs surfaces defined by the particles. It can be added to any Particle Flow event. 3ds Max opens a file dialog so you can choose the library (MAT file) where you will save the material. VRayParticleColor – It is an operator that creates additional color information for particles. vrmat files which can be loaded later using the VRayVRmatMtl material. Earlier V-Ray versions also use the VRmat converter. vrmat exporter can be used to export materials in 3ds Max to.
Thus instead of just being in a positive or negative direction, displacement can occur in many combined directions. Vector displacement, unlike standard displacement which displaces only in a positive or negative direction from the surface of the low poly base, allows displacement to occur in all 3 axes. You can then generate a map that when used with vector displacement turns the base geometry into the target geometry. It requires that you have a low poly base geometry and a high poly target geometry. Bake Vector Displacement – A utility material that allows you to generate displacement maps for Vector displacement when used along with texture baking.